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Characters

Profiles cover only what is established in Chapter 1, the free demo. Characters introduced in later chapters are not listed here.


Erika

The player character. A scientist who arrives at Panzer Island with almost no memory of her previous work, her purpose there, or how she got to the coast. Her three AI units are with her. They have been through their own reset and are in a similar situation: capable but without context.

Erika is methodical and precise, asking questions the AI units sometimes cannot or will not answer fully. She does not treat her amnesia as a crisis to be managed. She treats it as a problem to be solved.

The memory fragments collected across the island are addressed to her as much as to the units. What she recovers changes her understanding of the situation and of the people she is working with.


Katyusha

A tank AI. Katyusha's role is frontline combat: she absorbs fire, holds ground, and pushes through defended positions. Her limit break, Iron Curtain, reflects the same directness: she does not evade the incoming fire. She blocks it and hits back.

Katyusha speaks in short, precise sentences. She is calm in combat and slower to open up in the quieter moments between stages. When she does say something outside of tactical necessity, it tends to be worth listening to.

Her stoicism is not distance. The reset took her memories. Her disposition remained.


Nadeshiko

A helicopter AI. Nadeshiko flies over any terrain and operates at a pace the other units cannot match. Her limit break, Storm Run, fits: a straight-line dash through enemy lines, fast, direct, and loud.

She talks a lot. She is curious about everything and the first to react emotionally when a memory fragment resonates. Among the three units, she is the most visibly affected by the gaps in her recall and the most actively trying to fill them.

Her fragility in the field does not seem to bother her. It probably should.


Maria

A ship AI. Maria operates from water, fires from range, and is most effective when positioned and left to work. Her limit break, Broadside, suppresses counterfire from the target area entirely. She chooses her engagements and the terms of them.

Maria is playful and authoritative in roughly equal measure, with an irreverence toward protocol that she has probably always had. She does not take rules seriously unless the rules happen to be right, at which point she follows them precisely. Her instincts are consistently good.

She carries more of the shared history than the others seem to realize, or is more willing to show it.


Additional characters

Further characters are introduced over the course of Chapters 2-6. They are not listed here to avoid spoiling their introduction.