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2026

Dev Log: 2026-09-19

A playtester's real Challenge Mode score didn't match a freshly computed target. Chasing that down found a real solver bug, and underneath it, a second bug in a fixture file nobody had touched in months. Also in this build: a tutorial and UI polish pass, and leaderboard scores that finally come back online on their own.

Dev Log: 2026-09-15

Mines and heal pickups are live in every stage from Chapter 1 through Chapter 6. Getting there meant fixing a mine that only worked if you stopped on it, and a kill that wasn't paying out when it should have.

Dev Log: 2026-09-14

A "this score looks wrong, and it's not even saving" report turned into two separate leaderboard bugs. Testing the fix live found a third one hiding underneath both of them.

Dev Log: 2026-09-12

A recurring "my progress just vanished" report on itch.io turned into a save-recovery fix, an opt-in cloud save for the web build, a matching cloud save for Android via Google Play, and a leaderboard migration that had been overdue for a while.

Dev Log: 2026-09-07

Two different complaints, from two opposite kinds of player, both pointing at the same decision: things that should have been separate switches were bolted together.

Dev Log: 2026-09-06

The save was not corrupted. The game deleted that progress on purpose, in a branch that only runs when you go back and replay something you already finished.

Dev Log: 2026-07-12

"The confirmation dialog was always going to say yes. The point was never the answer, it was making sure the player saw the question."