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How generative AI supported the making of Panzer Island

Panzer Island is a solo project. One developer. A full-length strategy game with a written narrative, three playable characters, a custom toolchain, and a campaign solver that can verify every stage is beatable before a build ships.

I used generative AI throughout. This post describes exactly where, how much, and what I kept out of its hands.

Dev Log: 2026-06-11

Chapter 05: "What Did We Hide?"

Chapter 05 shipped. 10 stages, 44 cutscene files, 5 new backdrops, a full terrain theme set (chemical + laboratory, 22 tiles each), and 30 hand-drawn props. The chapter is the midpoint pivot: Erika enters the research complex where ORACLE was built, finds Wilhelm's transmission logs, and confronts the truth of what she designed.